Not to be missed - Webbasego Games https://borealysgames.com Montreal-Based Indie game dev studio Mon, 28 Jul 2025 20:11:32 +0000 en-US hourly 1 https://wordpress.org/?v=6.8.2 https://borealysgames.com/wp-content/uploads/2024/02/cropped-favicon-32x32-1-32x32.png Not to be missed - Webbasego Games https://borealysgames.com 32 32 Exciting Steam Invitation: Join the Playtest for Echoes of Mystralia! https://borealysgames.com/join-playtest-echoes-of-mystralia/?utm_source=rss&utm_medium=rss&utm_campaign=join-playtest-echoes-of-mystralia https://borealysgames.com/join-playtest-echoes-of-mystralia/#comments Mon, 03 Feb 2025 17:40:44 +0000 https://borealysgames.com/?p=1333 Greetings, Mystralia fans! 😁 We have some thrilling news to share. Last summer, we unveiled Echoes of Mystralia at Gamescom, PAX West and the Tokyo Game Show. Now, we invite you to step into the shoes of Mazarim, a Watcher of the Cycle of Memories, in our new roguelite action-RPG. It’s time to play! We’re also […]

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Greetings, Mystralia fans! 😁

We have some thrilling news to share. Last summer, we unveiled Echoes of Mystralia at Gamescom, PAX West and the Tokyo Game Show. Now, we invite you to step into the shoes of Mazarim, a Watcher of the Cycle of Memories, in our new roguelite action-RPG. It’s time to play!

We’re also thrilled to share that our studio has moved to new offices in Montreal. This space fosters creativity and collaboration within the Borealys team. We are hard at work on Echoes of Mystralia, and we appreciate your support and enthusiasm for our previous title, Mages of Mystralia. Your recommendations on Steam have been amazing, and we thank you for being our ambassadors!

Join the Convention Build Playtest 

Mark your calendars! Our first major public playtest on Steam, the Convention Build, will run from February 14th to 27th, 2025. This is your chance to play Echoes of Mystralia and provide valuable feedback that will help shape the game. Your input is crucial, and we want to hear what you think! We invite you to join our Discord Server to enjoy and share with other players! 

Experience New Spellcrafting Mechanics

In Echoes of Mystralia, you will encounter an updated spellcrafting system. Get ready to channel your inner magic as you embark on a spellbinding journey to save Mystralia’s memory. 

Check out the trailer to see what awaits:

Stay Connected

Join the community on Discord enjoy and share! We’ll keep you updated on upcoming private playtests and share all our exciting projects. While our server is still a work in progress, we’re focused on delivering the best experience for Echoes of Mystralia. We can’t wait to see you during the playtest! Your feedback will help us create an amazing game.

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Echoes of Mystralia performed with magic at the 2024 Events. https://borealysgames.com/echoes-of-mystralia-2024-events/?utm_source=rss&utm_medium=rss&utm_campaign=echoes-of-mystralia-2024-events Thu, 17 Oct 2024 14:43:21 +0000 https://borealysgames.com/?p=1278 Over this Summer, our team had the incredible opportunity to attend three of the world’s most renowned gaming events: Gamescom (Germany), PAX West (United States), and the Tokyo Game Show (Japan).  This was the perfect time for us to finally reveal the new game we have been working on: Echoes of Mystralia. We brought our […]

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Over this Summer, our team had the incredible opportunity to attend three of the world’s most renowned gaming events: Gamescom (Germany), PAX West (United States), and the Tokyo Game Show (Japan). 

This was the perfect time for us to finally reveal the new game we have been working on: Echoes of Mystralia. We brought our latest opus, to showcase it directly to the gaming community. It was very important for us to attend these events not only to introduce Echoes of Mystralia to a global audience but to also connect with passionate gamers who are at the heart of everything we do. 

We had a reveal party in our office with pizza and drinks in order to gather as a team and watch the Future Game Show together. 

Some of our coworkers are living abroad or pretty far from the office so they shared with us at-a-distance. We had a blast watching our reveal together and we hope to share a lot of more moments like this with the community! 

We won a little acknowledgement during PAX West as the best Saturday Game played during the Event and it makes us very happy! 

Gamers at PAX West 2024
PAX West 2024

Prior to the reveal, we’ve done a private playtest of the game and also wanted to create a unique opportunity for players to experience the magic of Mystralia firsthand by putting the game into their hands. Seeing their reactions, hearing their thoughts, and discussing their gameplay experiences face-to-face was both delighting and incredibly valuable.

Our team is more excited than ever about the project. We are thankful for the support and enthusiasm we’ve received. 

We truly believe that players’ feedback will bring Echoes of Mystralia to new heights, and we can’t wait to implement the ideas and adjustments inspired by the community. 

Thank you to everyone who came to see or visit us at these events—your input will be key as we continue to develop our brand new roguelite action-RPG adventure! Meeting so many excited faces/players/fans was incredibly invigorating for us.

We will have more playtests in the near future and we can’t wait to share this moment with you! 

Gamers at Tokyo Game Show 2024
Tokyo Game Show 2024

While our time at Gamescom, PAX West, and the Tokyo Game Show was a resounding success, we did encounter a small issue. Unfortunately, one of our computers experienced a technical glitch that required it to be completely wiped, and as a result, we lost some email addresses from players who signed up for our newsletter.

We highly value everyone’s support and don’t want anyone to miss out on important updates and future opportunities. If you signed up for the newsletter but haven’t received any communication from us, we kindly ask that you resubscribe right here:

Your involvement means the world to us, and we want to keep you informed about the exciting developments still to come.

In the following months, we are planning more playtests sessions for Echoes of Mystralia, and we will be relying on gamers like you to help us make the best game possible. Your feedback will continue to play a crucial role in shaping the final product, and we’re counting on the community to step up once again when the time comes.

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Welcome To Our Insiders Program: A New Experiment. https://borealysgames.com/insiders-program-a-new-experiment/?utm_source=rss&utm_medium=rss&utm_campaign=insiders-program-a-new-experiment https://borealysgames.com/insiders-program-a-new-experiment/#comments Thu, 19 Sep 2024 21:14:38 +0000 https://borealysgames.com/?p=1270 This summer we announced our new game: Echoes of Mystralia at Gamescom and PAX West! We are delighted to bring you a sequel to the world of Mystralia and its story in this roguelite action-RPG where you will play as Mazarim, a protector of the Cycle of Memories. We hope you enjoy Echoes of Mystralia, […]

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This summer we announced our new game: Echoes of Mystralia at Gamescom and PAX West!

We are delighted to bring you a sequel to the world of Mystralia and its story in this roguelite action-RPG where you will play as Mazarim, a protector of the Cycle of Memories. We hope you enjoy Echoes of Mystralia, and that each path you choose will lead you to enlightenment and a thrilling adventure! 

To make your adventure exceptional, we kindly invite you to join the Insiders Program and take part in one of our upcoming events: a focus group on Discord, a private playtest and much more! 

What is the Insiders Program?

It’s like a VIP behind the scenes pass for game development. We know you’re a seasoned player or barely starting, that you’ve clocked in hours, and you know all your favorite games like the back of your hand.  

You’ve got opinions—strong ones—about features, balance, pacing, and all those nitty-gritty details. Well, here’s a chance to become a game-shaping wizard! 

We craft games FOR players, and we strongly believe that working hand in hand with our community can only bring out the best. Our Insiders Program is open to everyone, and we hope to see many of you there!

How do I register for the Insiders Program?

  • Help build the community and participate.
  • To participate, we will collect your comments and feedback during the game’s development on our Discord Server.
  • Fill in the registration form: Registration form
    • As well as the non-disclosure agreement that you will find in the registration form above.
    • Both documents must be filled in to complete your registration.

Want to find out more? 

Subscribe to our newsletter and follow us on our social media!

Subscribe to our newsletter

We will be sharing some precious information soon!
Stay tuned!

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Announcing Echoes of Mystralia! It’s a new gripping spellcrafting Action-RPG Roguelite and we are super pumped about it! https://borealysgames.com/announcing-echoes-of-mystralia/?utm_source=rss&utm_medium=rss&utm_campaign=announcing-echoes-of-mystralia https://borealysgames.com/announcing-echoes-of-mystralia/#comments Wed, 21 Aug 2024 21:20:48 +0000 https://borealysgames.com/?p=1172 It’s a big day today! We are delighted to introduce you to our new game…Echoes of Mystralia: an epic spellcrafting action-RPG Roguelite! Our team here at Borealys’ Montreal Studio has been working hard to craft a spellbinding experience for you.  It’s finally time to show it and we are so excited! And by the way […]

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It’s a big day today!
We are delighted to introduce you to our new game…
Echoes of Mystralia: an epic spellcrafting action-RPG Roguelite!

Our team here at Borealys’ Montreal Studio has been working hard to craft a spellbinding experience for you. 

It’s finally time to show it and we are so excited!

And by the way : the Steam page is live!
Go Wishlist it now!
Screenshot of the Steam page

Echoes of Mystralia is a spellcrafting Action-RPG Roguelite challenging and surprising you at every turn, giving you complete control over the spells you craft, the way you fight and the path of your adventure.

We got to present EoM to everyone for the first time ever at Gamescom 2024’s Future Game Show. You can watch FGS’s Reveal Trailer here!

WHAT HAPPENS IN ECHOES OF MYSTRALIA?

Portrait of Mazarim, Echoes of Mystralia's protagonist

You play as Mazarim, an apprentice protector of the Cycle of Memories. Mazarim must travel the world to close a Rift that threatens to wipe out all Mystralia’s memories.
Each memory found is an essential step towards restoring balance. Every encounter with the inhabitants and every battle against the Shadows of the Past strengthens your connection with the deep roots of this spellbinding kingdom. As you explore mysterious lands and face great challenges, you’ll collect memories that will shed light on the links between your own story and Mystralia’s destiny.

In the game, you will find Mages of Mystralia’s award-winning spellcrafting system coming to a new era! As a protector of the Cycle, you discover the intricate art of weaving Memory Magic, allowing you to craft spells of infinite variety and powerful synergies. 

Using the spellcrafting system, get into the epic battles that will decide the fate of Mystralia.  Hone your tactics, level up your powers, and craft effective spells in order to face fearsome bosses and creatures. Each step of your journey will bring you closer to total mastery of magic.

Screenshot of Echoes of Mystralia's spellcrafting system

WHAT IS A SPELLCRAFTING ACTION-RPG ROGUELITE?

Echoes of Mystralia has the following core gameplay loop:

Animated image of combat in Echoes of Mystralia

ACTION
Fast-action spell-based combat

You create and evolve your own unique spells throughout each run, making the combat experience fresh and exciting every time.

ADVENTURE
Choose your path on the interactive map

Instead of progressing through rooms, you make meaningful choices about where to go, discover secrets, and explore new regions.

Animated image of the interactive map in Echoes of Mystralia
Animated image of rewards in Echoes of Mystralia

PROGRESSION
Upgrade spells, equipment & relationships


You develop relationships with characters, unlock permanent skills, and make important decisions about your equipment and starting point for your next adventure in Mystralia.

HIGHLIGHTS

SPELLCRAFTING SYSTEM

Experience a new era with the evolution of Mages of Mystralia’s award-winning spellcrafting system. Discover the intricate art of weaving memory magic and craft spells of infinite variety and powerful synergies. 

VAST WORLD WITH RICH LORE

Each encounter with the inhabitants and every battle against the Shadows of the Past strengthens your connection with the deep roots of this spellbinding kingdom.

A ROGUELITE WITH A TOUCH OF RPG

The journey to save the Memory of the World promises to be epic, full of pitfalls and encounters. Which path will you choose: the easiest or the most rewarding?

HOW TO SUPPORT US?

You can choose how you’d like to stay in touch with us!

Join our newsletter mailing list by providing your information below!

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Join our community to follow game development, be part of our private playtests, engage with other players and enter the magical world of Mystralia!

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Dive into the world of Mages of Mystralia  https://borealysgames.com/mages-of-mystralia/?utm_source=rss&utm_medium=rss&utm_campaign=mages-of-mystralia https://borealysgames.com/mages-of-mystralia/#comments Sun, 01 Aug 2021 13:22:00 +0000 https://demo.creativethemes.com/blocksy/persona/?p=760 In 2017 we released: Mages of Mystralia, an action adventure indie game. We went through a kickstarter campaign which was a great success and then a fair media coverage and a number of prize nominations (including “Grand Prize” at BIC festival and “Public Choice Award” at SXSW), those pushed our game worldwide. Our user reviews […]

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In 2017 we released: Mages of Mystralia, an action adventure indie game. We went through a kickstarter campaign which was a great success and then a fair media coverage and a number of prize nominations (including “Grand Prize” at BIC festival and “Public Choice Award” at SXSW), those pushed our game worldwide. Our user reviews have always hovered around the 90% mark across all platforms and we were delighted that our game was very well welcomed.

In the kingdom of Mystralia, it takes more brains than brawn to succeed. You will face down giant, powerful creatures and navigate treacherous terrain. You will encounter puzzles that confound even the wisest of the old sages. And you must overcome obstacles put in place by people who do not want you to succeed.

Your path will not be easy. In Mages of Mystralia, you play as Zia, a young girl who discovers that she has been born with an innate sense of magic. Unfortunately, magic has been banned, so she strikes off to train on her own to gain some control over her powers. On her journey, she meets other exiled mages and discovers runes with magical properties and realizes that she can combine these runes in millions of different ways to come up with completely new spells.

The story was written by bestselling author Ed Greenwood, creator of the Forgotten Realms fantasy world for Dungeons and Dragons, which served as the basis for games like Baldur’s Gate and Neverwinter Nights, as well as about 170 fantasy books.

Key Features

  • Design spells to fight enemies, solve environmental puzzles and battle epic bosses
  • Powerful yet simple spell crafting system
  • Classic action-adventure with over a dozen of distinct regions to explore
  • Original orchestral score conducted by Shota Nakama and performed by the Video Game Orchestra at SoundtRec Boston of Final Fantasy XV and Kingdom Hearts fame

Press Coverage

“Mages of Mystralia Channels Zelda to Interesting Effect / you can produce some pretty neat effects. / Mages of Mystralia’s mix of charm and smart game design is immediately appealing, and it’s very much on my list of games to watch.” Kat Bailey, US Gamer

“I think it looks delightful.” Philippa Warr, Rock Paper Shotgun

“[…] you can do a ton of cool stuff that will provide some eye candy-like entertainment..” Andrew Otton, Tech Raptor

“Without exaggeration, Mages of Mystralia was the most interesting game I saw at PAX.” Darren Nakamura, Destructoid

“It’s something I’ve never seen in a game about casting spells and growing more powerful, and it’s what makes the game so unique.” Tyler Robertson, Hardcore Gamer

“Games have allowed players to create their own spells before […] but I’ve never seen a system quite like the one featured in Mages of Mystralia.” Chris Pereira, GameSpot

At the same time, we released the Mages of Mystralia Original soundtrack composed by Antoine Vachon conducted by Shota Nakama performed by the Video Game Orchestra.

The album includes all 50 tracks from Mages of Mystralia, composed and arranged by Antoine Vachon, with over 20 tracks by orchestrator Shota Nakama and the Video Game Orchestra.

You can find the complete version on the web, and if you would like to support us, the album is available as a soundtrack on Steam:

>> Mages of Mystralia Soundtrack

You can also buy Mages of Mystralia on Humble Bundle:

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Mages of Mystralia: Our Adventure in the World of Comics https://borealysgames.com/mages-of-mystralia-webcomic/?utm_source=rss&utm_medium=rss&utm_campaign=mages-of-mystralia-webcomic Tue, 15 Jun 2021 13:15:31 +0000 https://demo.creativethemes.com/blocksy/persona/?p=757 In June 2016, Mages of Mystralia was announced at PAX East in April. It was important to find a way to make the lore of Mages of Mystralia known to the public before the full release of the game in 2017. So why not deepen this universe that we had the chance to create in […]

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In June 2016, Mages of Mystralia was announced at PAX East in April. It was important to find a way to make the lore of Mages of Mystralia known to the public before the full release of the game in 2017. So why not deepen this universe that we had the chance to create in collaboration with Ed Greenwood, great creator of Dungeons and Dragons universes such as The Forgotten Realms.

Our marketing team, had the best idea in the world, producing a comic. This is how we knew George Rohac, President and Strategy Master at Bread Pig, a company that promotes the emergence of artists by allowing them to remain independent. He allowed us to get in touch with some artists from the comics world. After some suggestions and phone calls, we chose the best possible people for our project, Brian Clevinger (writer) (Atomic Robo, 8-Bit Theater) and Carey Piestch (artist) (Lumberjanes, Adventure Times).

Creating the Mages of Mystralia Comic: A Collaboration with Industry Legends

We were already aware of Brian’s work and we knew we would be satisfied. Then when we saw Carey’s drawings. We immediately fell in love with her style! It was a perfect fit with the artistic direction of our game. We couldn’t really find a better way to represent the universe of Mystralia, and we weren’t disappointed, working with them was just fun from start to finish! We also met Tess Stone (Not Drunk Enough) who took care of the lettering of our comic. He was referred to us by Brian since he already did lettering for Atomic Robo. We really had the best team and we would love to do another comic with them.

The Journey from PAX East to Dark Horse: How We Brought Our Comic to Life

For the production, our calendar was pretty tight. But everything went very well without any delay. We had to have the first 8 pages ready to put online on Hiveworks‘ website for August 29, 2016, and we also wanted to print the pages in a booklet to give to the players present at our booth during PAX West.

It was precisely during this event that our adventure with Dark Horse began. Dark Horse is one of the few if not the only comic book publisher who also specializes in video games. They have franchises like Zelda, Tomb Raider and many others. It’s therefore not surprising that they have a booth at a video game event such as PAX. Cassie Nantais, our former Community Manager, brought to Dark Horse some copies of the first 8 pages.

At that moment, Cassie met Dark Horse Sales Manager and began to discuss the comic, explaining the context and mentioning the people involved. That’s how about a month later we wrote to the Sales Manager and she put us in touch with the Vice-President of Licenses. Our communications with Dark Horse were officially started! 

Subsequently, it took a lot of time since we had to finish the comic first. Our goal was to add two pages per week on Hiveworks until March 2017. What we accomplished well! We had an average of 5,000 people who followed our comic online and we were delighted about it. 

Now it’s available in a trade paperback issue through Dark Horse since January 17, 2018. We are really proud of the path we’ve traveled and our adventure in the world of comics. Hoping that this is only the beginning!

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